README for space a simulation of the Solar System and the Milky Way galaxy When approaching the vicinity of planets or moons actual texture-map surfaces or polygons of the spheres can be made visible. This demo will run on all current SGI architectures. On non-realtime texturing architectures, entering into single-buffer mode will enable non-real time options with texturing. questions or comments, please contact Erik Lindholm: erilk@sgi.com or 415/390-1513. yes, there needs to be a complete man page written for this demo. for now the following provides some documentation of the UI: MOUSE CONTROLS left : accelerates middle : brakes right : pan/rotate toggle left+right : face nearest moon middle+right : face nearest planet left+middle : face nearest star KEY CONTROLS Esc : quit Shift : defeat mouse controls (for menu) Ctrl : disconnect view vector from velocity vector a : autopilot b : single buffer mode (< 24bits) (left mouse is trigger) h : on screen help toggle i : moons/orbits toggle l : reshade polyplanet every frame n : star name toggle o : planets/orbits toggle q : control panel toggle r : decelerates time by 10 s : stellar system statistics t : accelerates time by 10 u : user entry mode (use with system statistics) v : reverse velocity x : text display toggle y : time reset z : display constellation boundaries - : time direction toggle up arrow : increase tesselation level (max: 5) down arrow : decrease tesselation level (min: 0) PrintScrn : snap rgb image and quit TEXT COLOR CODES red : in interplanetary space blue : in interstellar space yellow: in intergalactic space green : currently being eclipsed TOURIST SPOTS Sol: Sirius: 728 Altair(C): 2255
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